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|Name=Hierarchy Haptics Source
|Name=Hierarchy Haptics Source
}}
}}
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The '''HiearchyHapticsSource''' component every <code>Interval</code> seconds triggers a relative intensity haptics signal (Additive) of <code>RelativeIntensity</code>.
This works as part of the game's robust [[Haptics]] system.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|TargetHierarchy|Slot|
|TargetHierarchy|Slot| The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their controller.
|Interval|Float|
|Interval|Float| The amount of seconds to wait per trigger. Fires automatically every this many seconds.
|RelativeIntensity|Float|
|RelativeIntensity|Float| The relative haptics intensity amount to send each trigger.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot and provide a slot to <code>TargetHiearchy</code> that is under a user to trigger haptics on. Then provide some values to adjust to the desired effect.
The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their controller.
The relative haptics intensity amount to send each trigger.
Usage
Attach to a slot and provide a slot to TargetHiearchy that is under a user to trigger haptics on. Then provide some values to adjust to the desired effect.
Examples
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