Component:LocomotionController: Difference between revisions

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{{Table ComponentFields
{{Table ComponentFields
|ScalingEnabled|Bool|
|ScalingEnabled|Bool|
|SupressSources|{{RootFieldType|SyncRefList`1|[[Component:Component|Component]]}}|TypeAdv1=true|
|SupressSources|{{RootFieldType|SyncRefList`1|[[Type:Component|Component]]}}|TypeAdv1=true|
|InputSupressSources|{{RootFieldType|SyncRefList`1|[[Component:Component|Component]]}}|TypeAdv2=true|
|InputSupressSources|{{RootFieldType|SyncRefList`1|[[Type:Component|Component]]}}|TypeAdv2=true|
|LocomotionModules|{{RootFieldType|SyncRefList`1|[[Type:ILocomotionModule|ILocomotionModule]]}}|TypeAdv3=true|
|LocomotionModules|{{RootFieldType|SyncRefList`1|[[Type:ILocomotionModule|ILocomotionModule]]}}|TypeAdv3=true|
|ActiveModuleIndex|Int|
|ActiveModuleIndex|Int|

Latest revision as of 15:35, 7 March 2024

Component image 
Locomotion Controller component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
ScalingEnabled Bool
SupressSources list of Component
InputSupressSources list of Component
LocomotionModules list of ILocomotionModule
ActiveModuleIndex Int
SyncActiveLocomotionModule Bool
_currentGroundCollider ICollider
_lastGroundCollider ICollider
OnInitialized Action`1<LocomotionController>
_parentHierarchy list of Slot
_dummyCharacterController CharacterController

Behavior

Examples

See Also