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|Name=Point Emitter | |Name=Point Emitter | ||
}} | }} | ||
The '''PointEmitter''' component is used to make particles using particle systems (see [[Photon Dust]]) from a single point. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| {{Template:Emitter_System}} | ||
|Rate|Float| | |Rate|Float| {{Template:Emitter_Rate}} | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| {{Template:Emitter_BurstOnActivatedMin}} | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| {{Template:Emitter_BurstOnActivatedMax}} | ||
| | |BurstOnStart|Bool| {{Template:Emitter_BurstOnStart}} | ||
| | |Direction|Float3| {{Template:Emitter_Direction}} | ||
|RandomDirectionWeight|Float| {{Template:Emitter_RandomDirectionWeight}} | |||
| | |Color|ColorX| Color multiplier for starting color of particles emitted from this point. | ||
| | |||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Point Emitter]] | [[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Point Emitter]] | ||
[[Category:Components{{#translation:}}|Point Emitter]] | [[Category:Components{{#translation:}}|Point Emitter]] | ||
Latest revision as of 14:45, 16 June 2025
Component image 
Point Emitter component as seen in the Scene Inspector

The PointEmitter component is used to make particles using particle systems (see Photon Dust) from a single point.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The particle system to get data from like style and particle count limits. |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | The minimum value of the range of particle count to be emitted when activated as a burst. |
BurstOnActivatedMax
|
Float | The maximum value of the range of particle count to be emitted when activated as a burst. |
BurstOnStart
|
Bool | Whether or not particle bursts should be done on spawn. |
Direction
|
Float3 | Which direction in local space to shoot particles emitted by this emitter. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
Color
|
ColorX | Color multiplier for starting color of particles emitted from this point. |