Component:SavedReferenceTable: Difference between revisions

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|Name=Saved Reference Table
|Name=Saved Reference Table
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Used solely by [[Component:SpawnOrDestroy]] to store the data of a destroyed object to restore later.


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Table|{{RootFieldType|SyncRefDictionary`2|[[Type:String|String]], [[Type:IWorldElement|IWorldElement]]}}|TypeAdv0=true|
|Table|{{RootFieldType|SyncRefDictionary`2|[[Type:String|String]], [[Type:IWorldElement|IWorldElement]]}}|TypeAdv0=true| The table to save destroyed object data.
}}
}}
== Behavior ==
== Examples ==


== See Also ==
== See Also ==
* [[Component:SpawnOrDestroy]]


[[Category:Components:Uncategorized{{#translation:}}|Saved Reference Table]]
[[Category:Components:Uncategorized{{#translation:}}|Saved Reference Table]]
[[Category:Components{{#translation:}}|Saved Reference Table]]
[[Category:Components{{#translation:}}|Saved Reference Table]]
[[Category:ComponentStubs]]

Latest revision as of 03:33, 1 August 2025

Component image 
Saved Reference Table component as seen in the Scene Inspector

Used solely by Component:SpawnOrDestroy to store the data of a destroyed object to restore later.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Table direct SyncRefDictionary`2<String, IWorldElement> The table to save destroyed object data.

See Also