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ITexture2D is either [[Type:Texture2D]] or [[Type:RenderTexture]]. | |||
It is distinct from [[Type:Texture2D]]; most ProtoFlux node don't accept ITexture2D. | |||
However, [[Material|Materials]] can accept it: often required to acquire dynamically changing Texture (or more specifially, creating your camera). | |||
== Related component == | |||
* [[Component:RenderTextureProvider]] | |||
* [[Component:Camera]] | |||
[[Category:Interface types]] |
Latest revision as of 17:02, 25 August 2025
ITexture2D is either Type:Texture2D or Type:RenderTexture. It is distinct from Type:Texture2D; most ProtoFlux node don't accept ITexture2D. However, Materials can accept it: often required to acquire dynamically changing Texture (or more specifially, creating your camera).