Created a page for the Character Ground Collider node. |
Removed the "click here" sentence. Reassigned link appropriately. Added ICollider link. |
||
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
|}} | |}} | ||
The <code>Character Ground Collider</code> node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground" | The <code>Character Ground Collider</code> node takes in a [[Component:CharacterController|character controller]] reference and returns an [[Type:ICollider|ICollider]] from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground". | ||
== Inputs == | == Inputs == | ||
Line 25: | Line 25: | ||
The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it). | The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it). | ||
[[Category:ProtoFlux:Physics]] |
Latest revision as of 16:42, 16 April 2024
Character Ground Collider
Physics
The Character Ground Collider
node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground".
Inputs
Character (Character Controller)
The Character Controller reference.
Outputs
* (ICollider)
The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).