Created a page for Is Character Controller |
Removed the "click here" sentence. Reassigned link appropriately. Also some spellchecking. Added a link for ICollider and Slot. |
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The <code>Is Character Controller</code> node takes in a reference to an ICollider and returns if that ICollider is a | The <code>Is Character Controller</code> node takes in a reference to an [[Type:ICollider|ICollider]] and returns if that ICollider is labeled as a [[Component:CharacterController|character controller]] type and the character controller has a simulating user in the same [[Slot]]. | ||
== Inputs == | == Inputs == |
Latest revision as of 16:58, 16 April 2024
Is Character Controller
Physics
The Is Character Controller
node takes in a reference to an ICollider and returns if that ICollider is labeled as a character controller type and the character controller has a simulating user in the same Slot.
Inputs
Collider (ICollider)
The Collider we want to check if it is a character controller.
Outputs
* (bool)
The result if it is a character controller or not.