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== <span lang="en" dir="ltr" class="mw-content-ltr">Answers by groups</span> == | |||
<span lang="en" dir="ltr" class="mw-content-ltr">We asked how often people play Resonite and what do they use it most for to determine if preferences between IK and Performance differ significantly between these groups. However the results were very uniform across categories, showing only minor deviations. For completeness, this section includes the aggregate data.</span> | |||
=== <span lang="en" dir="ltr" class="mw-content-ltr">Preferences by play frequency</span> === | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">I play regularly: 86 % performance vs 14 % IK</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">I play semi-frequently: 80 % performance vs 20 % IK</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">I check Resonite occasionally: 83% performance vs 17% IK</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">I don't play, I'm only watching development from afar: 81 % performance vs 19 % IK</span> | |||
=== <span lang="en" dir="ltr" class="mw-content-ltr">Preferences by type of use</span> === | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">To socialize and have fun with friends: 83 % performance vs 17 % IK</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">To build and create: 90 % performance vs 10 % IK</span> | |||
== <span lang="en" dir="ltr" class="mw-content-ltr">FAQ</span> == | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">Does this mean work on IK is cancelled?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">No. It just means we're not doing it right now, but we'll pick it up later.</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">Will all the work be performance only?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">No. Performance will be our major focus - the biggest task we're currently working on, but we'll still make smaller updates, improvements and additions along the way.</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">How will the performance improvements be measured?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">Our primary goal is to increase the overall framerate and reduce stutters and lag spikes as much as possible. Our broad goal is to make Resonite feel better and smoother to use, rather than focus on any specific metric - that said we'll be using a range of tools to profile and benchmark as we work.</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">How will performance be optimized?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">We'll determine that based on the research and benchmarking. Currently based on past tests we are most strongly leaning towards switch to process based architecture and use of modern .NET runtime, which has much higher quality codegen, high performance features and much better garbage collector, but this is subject to change.</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">Will there be test builds?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">For major changes yes, we'll announce and run public testing.</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">Why not just do both at same time?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">Splitting our focus between two major tasks makes both of them take longer as a result. We get things done faster if we focus on one first, then the other.</span> | |||
* <span lang="en" dir="ltr" class="mw-content-ltr">Where can I ask more questions?</span> | |||
** <span lang="en" dir="ltr" class="mw-content-ltr">Here: https://github.com/Yellow-Dog-Man/Resonite-Issues/discussions/2346 or at our [[office hours]]!</span> | |||
<ref><span lang="en" dir="ltr" class="mw-content-ltr">June 15th 2024</span>, [https://discord.com/channels/1040316820650991766/1154907833209475092/1251697751628972042 <span lang="en" dir="ltr" class="mw-content-ltr">announcement by Frooxius on Discord</span>]. <span lang="en" dir="ltr" class="mw-content-ltr">(requires account).</span></ref> | |||
== 引用 == | == 引用 == | ||
<references /> | |||
[[Category:Survey]] | [[Category:Survey]] |
Latest revision as of 03:35, 16 June 2024
2024年5月に実施されたアンケートとは、Resonite Teamが2024年頭に実施された、次回の大型アップデートの内容を決める際の参考にするためのアンケートです。
実施された背景
満を持して 設定UIアップデートが実装された後当初の次なる目標は、IKの全面的な刷新でした。[1], しかし、検討の末、新たな選択肢を含めて、次に取り組むべきことをユーザーコミュニティに選んでもらうことに決定しました。
投票の実施
投票の内容は「次のいずれかの内容のうちどちらを優先して実装するか」というもので、投票は2024年5月21日から2024年6月4日の2週間にわたって行われました。
- IKシステムの全面的な刷新
- 大規模なパフォーマンス改善
また、アンケートではパトロンに関するものや遊びやすさ(playability)に関する設問もありました。
結果
アンケートの結果は2024年6月7日のResonite Recap Streamにて公表されました。[2]
このアンケートでは2579件の回答が得られました。
内容の要約
アンケートの結果はパフォーマンスの改善を求める意見が大多数を占めました。
グラフ
レンダリング、テーマ設定、翻訳のため、回答や質問の表現に若干の変更を加えています。また、いくつかの質問で任意または未回答のものがあるため、表示される正確な数字は総回答数とは異なる場合があります。
Resoniteをプレイする頻度
Resoniteをプレイする目的
あなたにとってResoniteを楽しむ際の最大の障壁となっているものはなんですか?
あなたがもっとResoniteで遊ぶようになる動機としてもっとも適当なものは?
あなたがResoniteの開発の支援(パトロン)をする動機として最も当てはまるものは?
Answers by groups
We asked how often people play Resonite and what do they use it most for to determine if preferences between IK and Performance differ significantly between these groups. However the results were very uniform across categories, showing only minor deviations. For completeness, this section includes the aggregate data.
Preferences by play frequency
- I play regularly: 86 % performance vs 14 % IK
- I play semi-frequently: 80 % performance vs 20 % IK
- I check Resonite occasionally: 83% performance vs 17% IK
- I don't play, I'm only watching development from afar: 81 % performance vs 19 % IK
Preferences by type of use
- To socialize and have fun with friends: 83 % performance vs 17 % IK
- To build and create: 90 % performance vs 10 % IK
FAQ
- Does this mean work on IK is cancelled?
- No. It just means we're not doing it right now, but we'll pick it up later.
- Will all the work be performance only?
- No. Performance will be our major focus - the biggest task we're currently working on, but we'll still make smaller updates, improvements and additions along the way.
- How will the performance improvements be measured?
- Our primary goal is to increase the overall framerate and reduce stutters and lag spikes as much as possible. Our broad goal is to make Resonite feel better and smoother to use, rather than focus on any specific metric - that said we'll be using a range of tools to profile and benchmark as we work.
- How will performance be optimized?
- We'll determine that based on the research and benchmarking. Currently based on past tests we are most strongly leaning towards switch to process based architecture and use of modern .NET runtime, which has much higher quality codegen, high performance features and much better garbage collector, but this is subject to change.
- Will there be test builds?
- For major changes yes, we'll announce and run public testing.
- Why not just do both at same time?
- Splitting our focus between two major tasks makes both of them take longer as a result. We get things done faster if we focus on one first, then the other.
- Where can I ask more questions?
引用
- ↑ Discord上でのFrooxius氏によるアナウンス(Discord アカウントが必要です): https://discord.com/channels/1040316820650991766/1154907833209475092/1242560769951006852
- ↑ 2024年6月7日のRecap Stream https://www.twitch.tv/videos/2166244305?t=00h28m09s
- ↑ June 15th 2024, announcement by Frooxius on Discord. (requires account).