Category:ProtoFlux:Math:Geometry3D: Difference between revisions

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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|Closest Point On Cone Surface|| Returns the closest point on a defined cone (and if that point is inside of that cone or not).
|ClosestPointOnConeSurface|| Returns the closest point on a defined cone (and if that point is inside of that cone or not).
|Closest Point On Line|| Returns the closest point on a line.
|ClosestPointOnLine|| Returns the closest point on a line.
|Closest Point On Spherical Sector Surface|| Returns the closet point on a defined sphere (and if that point is inside of that sphere or not).
|ClosestPointOnSphericalSectorSurface|| Returns the closet point on a defined sphere (and if that point is inside of that sphere or not).
|Closest Point Between Lines|| Returns the closest point(s) between 2 lines.
|ClosestPointBetweenLines|| Returns the closest point(s) between 2 lines.
|Distance From Cone|| Returns the distance between a cone and a point.
|DistanceFromCone|| Returns the distance between a cone and a point.
|Distance From Spherical Sector|| Returns the distance between a sphere and a point.
|DistanceFromSphericalSector|| Returns the distance between a sphere and a point.
|Orientation On UV Sphere|| Returns the sphere orientation from a UV.
|OrientationOnUVSphere|| Returns the sphere orientation from a UV.
|Point On UV Sphere|| Returns the point on a sphere using a the sphere's UV.
|PointOnUVSphere|| Returns the point on a sphere using a the sphere's UV.
|Ray Plane Intersection|| Returns the intersected point from a ray onto a plane.
|RayPlaneIntersection|| Returns the intersected point from a ray onto a plane.
|Ray Sphere Intersection|| Returns the intersected point from a ray onto a sphere.
|RaySphereIntersection|| Returns the intersected point from a ray onto a sphere.
|Rotation At Target Point||
|RotationAtTargetPoint|| Returns the rotated value to look at the target point.
|Sphere For Tangent Line||
|SphereForTangentLine|| Returns the sphere tangent point, similar to a reversed [[ProtoFlux:Tan|Tan]] node.
|Triangle Normal||
|TriangleNormal|| Takes in 3 points in 3D space and returns a normal from this triangle.
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[[Category:ProtoFlux:Math]]
[[Category:ProtoFlux:Math]]

Latest revision as of 03:44, 25 August 2025

Nodes
Node Name Description
ClosestPointOnConeSurface Returns the closest point on a defined cone (and if that point is inside of that cone or not).
ClosestPointOnLine Returns the closest point on a line.
ClosestPointOnSphericalSectorSurface Returns the closet point on a defined sphere (and if that point is inside of that sphere or not).
ClosestPointBetweenLines Returns the closest point(s) between 2 lines.
DistanceFromCone Returns the distance between a cone and a point.
DistanceFromSphericalSector Returns the distance between a sphere and a point.
OrientationOnUVSphere Returns the sphere orientation from a UV.
PointOnUVSphere Returns the point on a sphere using a the sphere's UV.
RayPlaneIntersection Returns the intersected point from a ray onto a plane.
RaySphereIntersection Returns the intersected point from a ray onto a sphere.
RotationAtTargetPoint Returns the rotated value to look at the target point.
SphereForTangentLine Returns the sphere tangent point, similar to a reversed Tan node.
TriangleNormal Takes in 3 points in 3D space and returns a normal from this triangle.