Created a page for the Local Screen Point To Direction node. |
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The '''Local Screen Point To Direction''' node takes in a normalized screen space (<code>0</code> to <code>1</code> along the user's screen), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen. | The '''Local Screen Point To Direction''' node takes in a normalized screen space (<code>0</code> to <code>1</code> along the user's screen in the X and Y position), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen. | ||
== Inputs == | == Inputs == | ||
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[[Category:ProtoFlux:Transform:Conversion]] | [[Category:ProtoFlux:Transform:Conversion]] | ||
[[Category:ContinuouslyChanging nodes]] |
Latest revision as of 00:26, 21 August 2025
Local Screen Point To Direction
Conversion
The Local Screen Point To Direction node takes in a normalized screen space (0
to 1
along the user's screen in the X and Y position), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen.
Inputs
NormalizedScreenPoint (float2)
The screen point from the user's perspective.
Outputs
* (float3)
Returns the direction from this point.