Component:AudioExportable: Difference between revisions

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== Usage ==
== Usage ==
Is used to make an item export an audio clip when a user tries to export the root object.
Is used to make an item export an audio clip when a user tries to export the root object.
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Default audio clip players use this component so you export the audio, rather than the player as a bunch of empty objects or a 3D model.
Default audio clip players use this component so you export the audio, rather than the player as a bunch of empty objects or a 3D model.


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== See Also ==
== Related Components ==
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[[Category:Components{{#translation:}}|Audio Exportable]]
[[Category:Components{{#translation:}}|Audio Exportable]]
[[Category:Components:Assets:Export{{#translation:}}|Audio Exportable]]
[[Category:Components:Assets:Export{{#translation:}}|Audio Exportable]]

Latest revision as of 17:39, 13 November 2024

Component image 
Audio Exportable component as seen in the Scene Inspector


The AudioExportable component is used to export an AudioClip as a file for your device.

To export using this component, look at the file browser export section.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Audio AudioClip The audio clip to be exported.

Usage

Is used to make an item export an audio clip when a user tries to export the root object.

This component is used mainly to add an export option to the user's context menu as they are holding an item. Which can be used to easily communicate to the user that an item is made for exporting to their local machine. For example, screenshots, figurines, pictures, recorded audio clips, some generated text from protoflux, and Avatars can have Asset exportables like this component to signify that they can be downloaded to one's local storage.

Examples

Default audio clip players use this component so you export the audio, rather than the player as a bunch of empty objects or a 3D model.

See Also