Component:BevelBoxMesh: Difference between revisions

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The BevelBoxMesh component can be placed in a [[MeshRenderer (Component)|MeshRenderer]] to create a box with beveled edges.  
{{Infobox Component
|Image=BevelBoxMeshComponent.png
|Name=Bevel Box Mesh
}}
The BevelBoxMesh component can be placed in a [[Component:MeshRenderer|MeshRenderer]] to create a box with beveled edges.  


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Size|Float3| The 3-Dimentional scale of the mesh.
|Size|Float3| The 3-Dimentional scale of the mesh.
|Bevel|Float| Size of the rounded edges.
|Bevel|Float| Size of the rounded edges.
|UVScale|Float3|
|UVScale|Float3| The inverse of the size the material should appear on the surface as.
|ScaleUVWithSize|Bool|
|ScaleUVWithSize|Bool| Change uv scale visually with the value of <code>Size</code>
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Usage ==
== Usage ==
Attach to a slot, and assign to a [[Component:MeshRenderer|Mesh Renderer]] to see what it looks like. Don't forget to use a material.


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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Bevel Box Mesh]]
[[Category:Components{{#translation:}}|Bevel Box Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Bevel Box Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Bevel Box Mesh]]

Latest revision as of 15:39, 6 November 2024

Component image 
File:BevelBoxMeshComponent.png
Bevel Box Mesh component as seen in the Scene Inspector

The BevelBoxMesh component can be placed in a MeshRenderer to create a box with beveled edges.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Size Float3 The 3-Dimentional scale of the mesh.
Bevel Float Size of the rounded edges.
UVScale Float3 The inverse of the size the material should appear on the surface as.
ScaleUVWithSize Bool Change uv scale visually with the value of Size

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Attach to a slot, and assign to a Mesh Renderer to see what it looks like. Don't forget to use a material.

Examples

Three bevel box meshes of different colors and sizes.
A few BevelBoxMesh components with different settings.

The BevelBoxMesh component can be used to create many interesting shapes by mixing different sizes and bevels.

Related Components