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|Name=Point Mesh | |Name=Point Mesh | ||
}} | }} | ||
Point mesh makes geometry data of a cloud of points that have uvs, scales, colors, and more. These points can be displayed via a [[Component:MeshRenderer|Mesh Renderer]] using a [[Component:UnlitMaterial|Unlit Material]] with at least it's <code>UseBillboardGeometry</code> field set to true. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| | |Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| The positions of each vertex point. | ||
|Sizes|{{RootFieldType|SyncArray`1|[[Type:Float2|Float2]]}}|TypeAdv5=true| | |Sizes|{{RootFieldType|SyncArray`1|[[Type:Float2|Float2]]}}|TypeAdv5=true| The sizes of each vertex point. | ||
|Rotations|{{RootFieldType|SyncArray`1|[[Type:Float|Float]]}}|TypeAdv6=true| | |Rotations|{{RootFieldType|SyncArray`1|[[Type:Float|Float]]}}|TypeAdv6=true| The rotations of each vertex point. | ||
|Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true| | |Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true| The vertex color of each vertex point. | ||
|ColorsProfile|ColorProfile| | |ColorsProfile|ColorProfile| The color profile of each vertex point. | ||
|UVs|{{RootFieldType|SyncArray`1|[[Type:Float4|Float4]]}}|TypeAdv9=true| | |UVs|{{RootFieldType|SyncArray`1|[[Type:Float4|Float4]]}}|TypeAdv9=true| The uv center and quad scales of each vertex point. | ||
|Sort|Bool| | |Sort|Bool| Enable sorting the mesh vertex indices by distance from <code>SortPoint</code>. | ||
|SortPoint|Float3| | |SortPoint|Float3| The point to sort by distance from. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Usage == | == Usage == | ||
Not usually useable by the user without [[Mods]]. | |||
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== Examples == | == Examples == | ||
Generated by any of the dot billboard brushes in Resonite Essentials/Brushes/Billboard Brushes | |||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Point Mesh]] | |||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Mesh]] |
Latest revision as of 21:30, 6 November 2024
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Component image
Point mesh makes geometry data of a cloud of points that have uvs, scales, colors, and more. These points can be displayed via a Mesh Renderer using a Unlit Material with at least it's UseBillboardGeometry
field set to true.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Points
|
array of Float3 | The positions of each vertex point. |
Sizes
|
array of Float2 | The sizes of each vertex point. |
Rotations
|
array of Float | The rotations of each vertex point. |
Colors
|
array of Color | The vertex color of each vertex point. |
ColorsProfile
|
ColorProfile | The color profile of each vertex point. |
UVs
|
array of Float4 | The uv center and quad scales of each vertex point. |
Sort
|
Bool | Enable sorting the mesh vertex indices by distance from SortPoint .
|
SortPoint
|
Float3 | The point to sort by distance from. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Not usually useable by the user without Mods.
Examples
Generated by any of the dot billboard brushes in Resonite Essentials/Brushes/Billboard Brushes