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|Name=Quad Array Mesh | |Name=Quad Array Mesh | ||
}} | }} | ||
Quad array mesh makes a bunch of quads with defined positions, rotations, vertex colors, and UV coordinates which are rendered as one mesh. This is made from Quad brushes which can be found in the resonite essentials folder. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| | |Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| An array inaccessible without [[Mods]] that defines where each quad for this mesh should be in local space. | ||
|Sizes|{{RootFieldType|SyncArray`1|[[Type:Float2|Float2]]}}|TypeAdv5=true| | |Sizes|{{RootFieldType|SyncArray`1|[[Type:Float2|Float2]]}}|TypeAdv5=true| An array inaccessible without [[Mods]] that defines the scale for each quad for this mesh in local space. | ||
|Rotations|{{RootFieldType|SyncArray`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv6=true| | |Rotations|{{RootFieldType|SyncArray`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv6=true| An array inaccessible without [[Mods]] that defines the rotation for each quad for this mesh in local space. | ||
|Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true| | |Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true| An array inaccessible without [[Mods]] that defines the vertex colors for each quad for this mesh. | ||
|ColorsProfile|ColorProfile| | |ColorsProfile|ColorProfile| The color profile of each quad. | ||
|UVs|{{RootFieldType|SyncArray`1|[[Type:Float4|Float4]]}}|TypeAdv9=true| | |UVs|{{RootFieldType|SyncArray`1|[[Type:Float4|Float4]]}}|TypeAdv9=true| An array inaccessible without [[Mods]] xy of each element defines the center of each quad and zw defines the uv scales of each quad on a texture/material. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Usage == | == Usage == | ||
This component is not usually used directly | |||
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== Examples == | == Examples == | ||
Made by Quad brushes in the resonite essentials folder. | |||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Quad Array Mesh]] | |||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Quad Array Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Quad Array Mesh]] |
Latest revision as of 21:30, 6 November 2024
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Component image
Quad array mesh makes a bunch of quads with defined positions, rotations, vertex colors, and UV coordinates which are rendered as one mesh. This is made from Quad brushes which can be found in the resonite essentials folder.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Points
|
array of Float3 | An array inaccessible without Mods that defines where each quad for this mesh should be in local space. |
Sizes
|
array of Float2 | An array inaccessible without Mods that defines the scale for each quad for this mesh in local space. |
Rotations
|
array of FloatQ | An array inaccessible without Mods that defines the rotation for each quad for this mesh in local space. |
Colors
|
array of Color | An array inaccessible without Mods that defines the vertex colors for each quad for this mesh. |
ColorsProfile
|
ColorProfile | The color profile of each quad. |
UVs
|
array of Float4 | An array inaccessible without Mods xy of each element defines the center of each quad and zw defines the uv scales of each quad on a texture/material. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
This component is not usually used directly
Examples
Made by Quad brushes in the resonite essentials folder.