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|Name=Tube Wire Mesh | |Name=Tube Wire Mesh | ||
}} | }} | ||
The '''TubeWireMesh''' component acts as a source of procedural Mesh data. This creates a mesh like the [[Component:StripeWireMesh]] but is a tube instead. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Point0|Float3| | |Point0|Float3| The starting point for the tube mesh. | ||
|Point1|Float3| | |Point1|Float3| The ending point for the tube mesh. | ||
|Tangent0|Float3| | |Tangent0|Float3| The bend towards point at the beginning. | ||
|Tangent1|Float3| | |Tangent1|Float3| The bend towards point at the end. | ||
|Orientation0|FloatQ| | |Orientation0|FloatQ| The rotation of the end cap at the beginning of the tube. | ||
|Orientation1|FloatQ| | |Orientation1|FloatQ| The rotation of the end cap at the end of the tube. | ||
|Steps|Int| | |Steps|Int| How many length wise subdivisions there is. | ||
|Exp|Float| | |Exp|Float| How much to stretch mesh geometry towards the tangent points. | ||
|Color0|ColorX| | |Color0|ColorX| The color of the vertex colors at the starting point. | ||
|Color1|ColorX| | |Color1|ColorX| The color of the vertex colors at the ending point. | ||
|UVScale|Float2| | |UVScale|Float2| The scale of the texture detail on this mesh's surface. | ||
|UVOffset|Float2| | |UVOffset|Float2| The offset of the texture detail on this mesh's surface. | ||
|Radius0|Float| | |Radius0|Float| The starting radius of the tube. | ||
|Radius1|Float| | |Radius1|Float| The ending radius of the tube. | ||
|Ends|Ends| | |Ends|Ends| How to seal the ends of the mesh, if at all. | ||
|Shading|Shading| | |Shading|Shading| How to shade the tube. | ||
|Points|Int| | |Points|Int| How many subdivisions circumference wise the tube has. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
== | == Usage == | ||
Attach to a slot, then insert into a [[Component:MeshRenderer]] with a material to view what this mesh looks like. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Component:StripeWireMesh]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Wire Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Wire Mesh]] | ||
[[Category:Components{{#translation:}}|Tube Wire Mesh]] | [[Category:Components{{#translation:}}|Tube Wire Mesh]] | ||
Latest revision as of 03:58, 6 February 2025
Component image 
Tube Wire Mesh component as seen in the Scene Inspector

The TubeWireMesh component acts as a source of procedural Mesh data. This creates a mesh like the Component:StripeWireMesh but is a tube instead.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Point0
|
Float3 | The starting point for the tube mesh. |
Point1
|
Float3 | The ending point for the tube mesh. |
Tangent0
|
Float3 | The bend towards point at the beginning. |
Tangent1
|
Float3 | The bend towards point at the end. |
Orientation0
|
FloatQ | The rotation of the end cap at the beginning of the tube. |
Orientation1
|
FloatQ | The rotation of the end cap at the end of the tube. |
Steps
|
Int | How many length wise subdivisions there is. |
Exp
|
Float | How much to stretch mesh geometry towards the tangent points. |
Color0
|
ColorX | The color of the vertex colors at the starting point. |
Color1
|
ColorX | The color of the vertex colors at the ending point. |
UVScale
|
Float2 | The scale of the texture detail on this mesh's surface. |
UVOffset
|
Float2 | The offset of the texture detail on this mesh's surface. |
Radius0
|
Float | The starting radius of the tube. |
Radius1
|
Float | The ending radius of the tube. |
Ends
|
Ends | How to seal the ends of the mesh, if at all. |
Shading
|
Shading | How to shade the tube. |
Points
|
Int | How many subdivisions circumference wise the tube has. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot, then insert into a Component:MeshRenderer with a material to view what this mesh looks like.
Examples
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