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|Name=Hollow Cone Mesh | |Name=Hollow Cone Mesh | ||
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The '''HollowConeMesh''' component is used to generate geometry for use with a [[Component:MeshRenderer]]. This component generates a cone with a hollow center with internal geometry and a thickness. Similarly to the [[ConeMesh (Component)|ConeMesh]], the height of this procedural mesh is determined from the center of the object. | |||
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|Segments|Int| how many faces make up each cylinder for the outside and inside. | |Segments|Int| how many faces make up each cylinder for the outside and inside. | ||
|UVScale|Float2| how much to multiply the scale of the UVs for the procedural mesh. | |UVScale|Float2| how much to multiply the scale of the UVs for the procedural mesh. | ||
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== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
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== Usage == | == Usage == | ||
Attach to a slot and insert into a [[Component:MeshRenderer]] to view the geometry. Don't forget to use a [[Material]]. | |||
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== | == See Also == | ||
* [[Component:ConeMesh]] | |||
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[[Category:Components{{#translation:}}|Hollow Cone Mesh]] | [[Category:Components{{#translation:}}|Hollow Cone Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Hollow Cone Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Hollow Cone Mesh]] |
Latest revision as of 18:02, 13 November 2024
Component image
The HollowConeMesh component is used to generate geometry for use with a Component:MeshRenderer. This component generates a cone with a hollow center with internal geometry and a thickness. Similarly to the ConeMesh, the height of this procedural mesh is determined from the center of the object.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | the profile of the colors of vertices for this mesh. |
Height
|
Float | how tall the hollow cone should be starting from the center |
OuterRadiusBase
|
Float | the radius of the bottom ring that makes up the outer tube |
InnerRadiusBase
|
Float | the radius if the bottom ring that makes up the inner tube |
OuterRadiusTop
|
Float | the radius of the top ring that makes up the outer tube |
InnerRadiusTop
|
Float | the radius of the top ring that makes up the inner tube |
Segments
|
Int | how many faces make up each cylinder for the outside and inside. |
UVScale
|
Float2 | how much to multiply the scale of the UVs for the procedural mesh. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry. Don't forget to use a Material.