Component:LocomotionAnimationColliderBlock: Difference between revisions

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This component can be used in combination with the [[Component:LocomotionAnimationBodyCollider|LocomotionAnimationBodyCollider]] component to control which colliders on an avatar should be avoided by the avatar's hands.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
}}
}}


== Behavior ==
== Usage ==
Add this component to the top of a hierarchy of any colliders on your avatar that you don't want your hands colliding with. This component can also be added to environment colliders if you want feet collisions to ignore them.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
* [[Component:LocomotionAnimationBodyCollider]]


[[Category:Components:Uncategorized{{#translation:}}|Locomotion Animation Collider Block]]
[[Category:Components:Uncategorized{{#translation:}}|Locomotion Animation Collider Block]]
[[Category:Components{{#translation:}}|Locomotion Animation Collider Block]]
[[Category:Components{{#translation:}}|Locomotion Animation Collider Block]]
[[Category:ComponentStubs]]

Latest revision as of 20:11, 10 November 2024

Component image 
Locomotion Animation Collider Block component as seen in the Scene Inspector

This component can be used in combination with the LocomotionAnimationBodyCollider component to control which colliders on an avatar should be avoided by the avatar's hands.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.

Usage

Add this component to the top of a hierarchy of any colliders on your avatar that you don't want your hands colliding with. This component can also be added to environment colliders if you want feet collisions to ignore them.

Examples

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See Also