This component is used to prevent the asset optimization tasks in the game from optimizing assets.
The '''AssetOptimizationBlock''' component is used to prevent the asset optimization tasks in the game from [[Slot|slots]] [[Tag|tagged]] by this component.
Currently according to decompiled code as of 13/10/2024, asset optimization block just prevents materials on the same slot that are the same value wise from being merged.
Currently according to decompiled code as of 13/10/2024, asset optimization block just prevents materials on the same slot that are the same value wise from being merged.
Latest revision as of 22:16, 20 March 2025
Component image
Asset Optimization Block component as seen in the Scene Inspector
The AssetOptimizationBlock component is used to prevent the asset optimization tasks in the game from slotstagged by this component.
Currently according to decompiled code as of 13/10/2024, asset optimization block just prevents materials on the same slot that are the same value wise from being merged.
Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Usage
Examples
Usually put on freshly imported assets so materials don't get merged while the user is working on them. This is in case that the materials don't have textures and a bunch of them have the same color.