Spinner is a component that is used to make something rotate on 1 or more axies a constant rate.
The '''Spinner''' component is used to make something rotate on 1 or more axis at a constant rate.
== Fields == <!--T:2-->
== Fields == <!--T:2-->
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== Usage == <!--T:3-->
== Usage == <!--T:3-->
Note: While this component works very well for fixed or discrete speed steps, it might not behave as expected when the speed field is continuously changing, even a very small change can cause the component to 'jerk' on each change.
If you want to make something speed up or slow down smoothly, one option is to use rotational maths to recreate this component in flux, for example using [[ProtoFlux:AxisAngle]]
== Examples == <!--T:4-->
== Examples == <!--T:4-->
* [https://www.youtube.com/watch?v=VKEzfQLNtqs Spinner tutorial] by [[User:ProbablePrime|ProbablePrime]]
Spinner tutorial by [[User:ProbablePrime|ProbablePrime]].
<youtube>VKEzfQLNtqs</youtube>
== Related Components == <!--T:5-->
== Related Components == <!--T:5-->
Latest revision as of 12:35, 18 October 2025
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how fast to rotate on each axis. Negative values go in reverse.
Usage
Note: While this component works very well for fixed or discrete speed steps, it might not behave as expected when the speed field is continuously changing, even a very small change can cause the component to 'jerk' on each change.
If you want to make something speed up or slow down smoothly, one option is to use rotational maths to recreate this component in flux, for example using ProtoFlux:AxisAngle