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{{Infobox Component
{{Infobox Component
|Image=StandaloneRectMesh`1Component.png
|Image=StandaloneRectMesh`1Component.png
|Name=Standalone Rect Mesh`1
|Name=Standalone Rect Mesh
}}
}}
The '''StandaloneRectMesh''' is a procedural wrapper to allow mesh renderer usable mesh data of any [[Type:RectMeshSource|RectMeshSource]]. The list of [[Type:RectMeshSource|RectMeshSource]]s this component can use for '''M''' is generated inside the component selector list when attaching.
Parameterized StandaloneRectMesh components are available on the component browser for [[AudioSourceWaveformMesh (Component)|Audio Source Waveform Mesh]] and [[LineGraphMesh (Component)|Line Graph Mesh]].
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Standalone Rect Mesh`1]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Standalone Rect Mesh`1]]
[[Category:Components{{#translation:}}|Standalone Rect Mesh`1]]
[[Category:Components{{#translation:}}|Standalone Rect Mesh`1]]
[[Category:ComponentStub]]
[[Category:Generic Components{{#translation:}}|Standalone Rect Mesh`1]]
[[Category:Generic Components{{#translation:}}|Standalone Rect Mesh`1]]
Latest revision as of 20:38, 3 February 2025
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Component image
Standalone Rect Mesh component as seen in the Scene Inspector
The StandaloneRectMesh is a procedural wrapper to allow mesh renderer usable mesh data of any RectMeshSource. The list of RectMeshSources this component can use for M is generated inside the component selector list when attaching.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
ProbablePrime's video tutorial on how to use this component: