Generics are Components, ProtoFlux, or Types in the game that take a generic argument that can be another Component or Type that meets the class's requirements for the generic argument. For example, a slider cannot slide an object, but it can slide any numeric value.
FrooxEngine when attaching a component will sometimes list the types that a generic can be given when attaching or spawning said component, but not always. In the cases where it doesn't, the type can be entered manually. See Complex Types in Components for more info.
Pages in category "Generics"
The following 48 pages are in this category, out of 48 total.
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- Component:DataPresetReference
- Component:DataPresetValue
- Component:DynamicField
- Component:DynamicReference
- Component:DynamicReferenceVariable
- Component:DynamicReferenceVariableDriver
- Component:DynamicReferenceVariableReset
- Component:DynamicValueVariable
- Component:DynamicValueVariableDriver
- Component:DynamicValueVariableReset
- Component:DynamicVariableStatus