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{{Infobox Component | {{Infobox Component | ||
|Image=LightningMeshComponent.png | |Image=LightningMeshComponent.png | ||
|Name=Lightning Mesh | |Name=Lightning Mesh | ||
}} | }} | ||
The '''LightingMesh''' component generates geometry of a procedural lighting bolt for use with a [[Component:MeshRenderer]] | |||
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|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Profile|ColorProfile| | |Profile|ColorProfile| | ||
|Seed|Int| | |Seed|Int| Used to generate a sudo random variant of a lighting bolt mesh | ||
|Points|Int| | |Points|Int| how much detail the lighting bolt should have. | ||
|Topology|Topology| | |Topology|Topology| The Topology setting for the lighting bolt | ||
|Shading|Shading| | |Shading|Shading| The shading for the lighting bolt geometry. Like smooth or flat for example. | ||
|Ends|Ends| | |Ends|Ends| how to handle the geometry at the beginning and end of lines in the lighting bolt | ||
|DualSided|Bool| | |DualSided|Bool| whether the lighting bolt is visible from the inside. | ||
|Point0|Float3| | |Point0|Float3| the start point of the lightning bolt | ||
|Point1|Float3| | |Point1|Float3| the end point of the lightning bolt | ||
|StrikeLevels|{{RootFieldType|SyncList`1|[[#StrikeProperties|StrikeProperties]]}}|TypeAdv12=true| | |StrikeLevels|{{RootFieldType|SyncList`1|[[#StrikeProperties|StrikeProperties]]}}|TypeAdv12=true| A list of different branch variants and bends in the lighting bolt. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh()|[[Type:Action|Action]]| | |BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and insert into a [[Component:MeshRenderer]] to view the geometry it generates. Don't forget to use a [[Material]]. | |||
== StrikeProperties == | == StrikeProperties == | ||
Generates a group of lines that shoot out at random bent angles with multiple segments. The start and end of these forks in the lighting mesh can be controlled via its settings. | |||
{{Table TypeFields | {{Table TypeFields | ||
|Segments|Int| | |Segments|Int| The detail of this fork group | ||
|StartWidth|Float| | |StartWidth|Float| the width of the start of the forks of this fork segment. | ||
|EndWidth|Float| | |EndWidth|Float| the width of the end of the forks of this fork segment. | ||
|MinOffset|Float| | |MinOffset|Float| the minimum offset from the start of the lighting bolt for this fork group | ||
|MaxOffset|Float| | |MaxOffset|Float| the maximum offset from the start of the lighting bolt for this fork group | ||
|ChildCount|Int| | |ChildCount|Int| The amount of forks in this fork group | ||
|MinChildTargetDistanceRatio|Float| | |MinChildTargetDistanceRatio|Float| the minimum distance of the children of this fork group from the center bolt. | ||
|MaxChildTargetDistanceRatio|Float| | |MaxChildTargetDistanceRatio|Float| the maximum distance of the children of the fork group from the center bolt. | ||
|MinChildTargetOffset|Float| | |MinChildTargetOffset|Float| The minimum target offset for children of this fork group. | ||
|MaxChildTargetOffset|Float| | |MaxChildTargetOffset|Float| the maximum target offset for children of this fork group. | ||
}} | }} | ||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
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[[Category:Components{{#translation:}}|Lightning Mesh]] | [[Category:Components{{#translation:}}|Lightning Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Lightning Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Lightning Mesh]] | ||
[[Category:Components With Nested Types{{#translation:}}|Lightning Mesh]] | [[Category:Components With Nested Types{{#translation:}}|Lightning Mesh]] |
Latest revision as of 03:20, 12 November 2024
Component image
The LightingMesh component generates geometry of a procedural lighting bolt for use with a Component:MeshRenderer
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Seed
|
Int | Used to generate a sudo random variant of a lighting bolt mesh |
Points
|
Int | how much detail the lighting bolt should have. |
Topology
|
Topology | The Topology setting for the lighting bolt |
Shading
|
Shading | The shading for the lighting bolt geometry. Like smooth or flat for example. |
Ends
|
Ends | how to handle the geometry at the beginning and end of lines in the lighting bolt |
DualSided
|
Bool | whether the lighting bolt is visible from the inside. |
Point0
|
Float3 | the start point of the lightning bolt |
Point1
|
Float3 | the end point of the lightning bolt |
StrikeLevels
|
list of StrikeProperties | A list of different branch variants and bends in the lighting bolt. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry it generates. Don't forget to use a Material.
StrikeProperties
Generates a group of lines that shoot out at random bent angles with multiple segments. The start and end of these forks in the lighting mesh can be controlled via its settings.
Name | Type | Description |
---|---|---|
Segments
|
Int | The detail of this fork group |
StartWidth
|
Float | the width of the start of the forks of this fork segment. |
EndWidth
|
Float | the width of the end of the forks of this fork segment. |
MinOffset
|
Float | the minimum offset from the start of the lighting bolt for this fork group |
MaxOffset
|
Float | the maximum offset from the start of the lighting bolt for this fork group |
ChildCount
|
Int | The amount of forks in this fork group |
MinChildTargetDistanceRatio
|
Float | the minimum distance of the children of this fork group from the center bolt. |
MaxChildTargetDistanceRatio
|
Float | the maximum distance of the children of the fork group from the center bolt. |
MinChildTargetOffset
|
Float | The minimum target offset for children of this fork group. |
MaxChildTargetOffset
|
Float | the maximum target offset for children of this fork group. |
Examples
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