make the page more concise while keeping the same information. I don't think this page fits to mention ref hacking |
m oh it should also have reference type yay |
||
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
Every IWorldElement has a unique [[Type:RefID|reference ID]] associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the [[Root]] hierarchy. | Every IWorldElement has a unique [[Type:RefID|reference ID]] associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the [[Root]] hierarchy. | ||
[[Category:Type]] | |||
[[Category:Reference Types]] |
Latest revision as of 02:39, 10 December 2024
The IWorldElement type is an interface type that represents any object of a reference type that may exist in a world.
Every object that can be referenced can be casted to and from IWorldElement, making the type a universal interface to everything in a world.
Objects that are IWorldElements include, but are not limited to:
- Slots
- Components
- Users
- Sync Elements, such as fields on an object
- Sync Objects, such as
Point
s on a ValueGradientDriver
Every IWorldElement has a unique reference ID associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the Root hierarchy.