fix |
add missing field, clean up links |
||
Line 18: | Line 18: | ||
|PositionNode|UserNode| Positions the user based on this body node. | |PositionNode|UserNode| Positions the user based on this body node. | ||
|RotationNode|UserNode| Rotates the user based on this body node. | |RotationNode|UserNode| Rotates the user based on this body node. | ||
|ParentOverride|Slot| | |ParentOverride|Slot| Where to place users instead of under this component's Slot. | ||
}} | }} | ||
<!--T:4--> | <!--T:4--> | ||
== Usage == | == Usage == | ||
Unlike other user spawner components, the '''CommonSpawnArea''' component allows you to use a [[:Category:Components:Transform:Point Generators|Point Generator Type]] component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than [[SpawnArc | Unlike other user spawner components, the '''CommonSpawnArea''' component allows you to use a [[:Category:Components:Transform:Point Generators|Point Generator Type]] component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than [[Component:SpawnArc|SpawnArc]]. | ||
{{Note|When multiple '''CommonSpawnArea''' components are present within a world, [[Resonite]] will pick one at random, based on the <code>BaseWeight</code> property.|information}} | {{Note|When multiple '''CommonSpawnArea''' components are present within a world, [[Resonite]] will pick one at random, based on the <code>BaseWeight</code> property.|information}} | ||
Line 32: | Line 32: | ||
== Related Components == | == Related Components == | ||
* [[SimpleUserSpawn | * [[Component:SimpleUserSpawn|SimpleUserSpawn]] | ||
* [[SpawnArc | * [[Component:SpawnArc|SpawnArc]] | ||
* [[Component:PointGenerator|PointGenerator]] | * [[Component:PointGenerator|PointGenerator]] | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Common Spawn Area]] | [[Category:Components{{#translation:}}|Common Spawn Area]] | ||
[[Category:Components:Users{{#translation:}}|Common Spawn Area]] | [[Category:Components:Users{{#translation:}}|Common Spawn Area]] |
Latest revision as of 22:00, 24 December 2024
The CommonSpawnArea component is a user spawner that can take a range from a Point Generator Type.
If there is no CommonSpawnArea in the World, the user will spawn at the coordinates 0, 0, 0
.
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
SpawnPointGenerator
|
IPointGenerator | A Point Generator Type component. This determines which points the spawn area will use for spawning new users. |
FloorPointRay
|
Float3 | Shoots a ray from the slot containing this component and trys to detect a floor |
OtherUserCheckRadius
|
Float | A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. |
ParentUser
|
Bool | If true, newly-spawned users will be parented to the slot holding this component. |
OrientUser
|
Bool | If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. |
ScaleUser
|
Bool | If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. |
Capacity
|
Int | The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. |
BaseWeight
|
Float | The chance this spawner will be used to spawn users. The higher the number, the more likely the chance. |
PositionNode
|
UserNode | Positions the user based on this body node. |
RotationNode
|
UserNode | Rotates the user based on this body node. |
ParentOverride
|
Slot | Where to place users instead of under this component's Slot. |
Usage
Unlike other user spawner components, the CommonSpawnArea component allows you to use a Point Generator Type component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than SpawnArc.