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|Name=Alpha Over Lifetime Linear Gradient | |Name=Alpha Over Lifetime Linear Gradient | ||
}} | }} | ||
The '''AlphaOverLifetimeLinearGradient''' component implements the older alpha over lifetime system that came from Unity. It allows for particles to change alpha depending on how long they have existed for. | |||
A more modern alternative to this with actual editablilty is the [[Component:ColorOverLifetimeTexture|ColorOverLifetimeTexture]] component. | |||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|AlphaOverLifetime|{{RootFieldType|SyncLinear`1|[[Type:Float|Float]]}}|TypeAdv0=true| | |AlphaOverLifetime|{{RootFieldType|SyncLinear`1|[[Type:Float|Float]]}}|TypeAdv0=true| The Linear Gradient of alpha values to use over lifetime. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|SetupAlphaFadeInFadeOut(IButton, ButtonEventData)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData> -> [[Type:Void|Void]] : HIDDEN METHOD| | |||
|SetupAlphaFadeOut(IButton, ButtonEventData)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData> -> [[Type:Void|Void]] : HIDDEN METHOD| | |||
|SetupAlphaFadeIn(IButton, ButtonEventData)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData> -> [[Type:Void|Void]] : HIDDEN METHOD| | |||
|ClearFadeEffects(IButton, ButtonEventData)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData> -> [[Type:Void|Void]] : HIDDEN METHOD| | |||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Component:ColorOverLifetimeStartEnd]] | |||
* [[Component:ColorHSV OverLifetimeStartEnd]] | |||
* [[Component:ColorOverLifetimeTexture]] | |||
* [[Component:AlphaOverLifetimeLinearGradient]] | |||
* [[Component:ParticleSystem]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Alpha Over Lifetime Linear Gradient]] | [[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Alpha Over Lifetime Linear Gradient]] | ||
[[Category:Components{{#translation:}}|Alpha Over Lifetime Linear Gradient]] | [[Category:Components{{#translation:}}|Alpha Over Lifetime Linear Gradient]] | ||
Latest revision as of 22:28, 16 March 2025
Component image File:AlphaOverLifetimeLinearGradientComponent.pngAlpha Over Lifetime Linear Gradient component as seen in the Scene Inspector
The AlphaOverLifetimeLinearGradient component implements the older alpha over lifetime system that came from Unity. It allows for particles to change alpha depending on how long they have existed for.
A more modern alternative to this with actual editablilty is the ColorOverLifetimeTexture component.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
AlphaOverLifetime
|
direct SyncLinear`1<Float> | The Linear Gradient of alpha values to use over lifetime. |
Sync Delegates
Method Name | Method type and Arguments. | Description | |
---|---|---|---|
SetupAlphaFadeInFadeOut(IButton, ButtonEventData)
|
Delegate<IButton: button, ButtonEventData: eventData> -> Void : HIDDEN METHOD | ||
SetupAlphaFadeOut(IButton, ButtonEventData)
|
Delegate<IButton: button, ButtonEventData: eventData> -> Void : HIDDEN METHOD | ||
SetupAlphaFadeIn(IButton, ButtonEventData)
|
Delegate<IButton: button, ButtonEventData: eventData> -> Void : HIDDEN METHOD | ||
ClearFadeEffects(IButton, ButtonEventData)
|
Delegate<IButton: button, ButtonEventData: eventData> -> Void : HIDDEN METHOD |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.