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|Name=Billboard Render Buffer Renderer | |Name=Billboard Render Buffer Renderer | ||
}} | }} | ||
The '''BillboardRenderBufferRenderer''' component is used as a debug component to determine the states of [[Photon Dust]] buffers during the simulation process. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Buffer|{{RootFieldType|AssetRef`1|[[Type:PointRenderBuffer|PointRenderBuffer]]}}|TypeAdv0=true| | |Buffer|{{RootFieldType|AssetRef`1|[[Type:PointRenderBuffer|PointRenderBuffer]]}}|TypeAdv0=true| The renderer to render point buffers. | ||
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true| | |Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true| The material to render this with. | ||
|Alignment|'''[[#BillboardAlignment|BillboardAlignment]]'''|TypeAdv2=true| | |Alignment|'''[[#BillboardAlignment|BillboardRenderBufferRenderer.BillboardAlignment]]'''|TypeAdv2=true| How to align the particles. | ||
|MotionVectorMode|MotionVectorMode| | |MotionVectorMode|MotionVectorMode| How to render the object motion vectors. | ||
|MinBillboardScreenSize|Float| | |MinBillboardScreenSize|Float| The minimum size of particles rendered. | ||
|MaxBillboardScreenSize|Float| | |MaxBillboardScreenSize|Float| The maximum size of particles rendered. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Used in debugging [[Photon Dust]] | |||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Photon Dust]] | |||
[[Category:Components:Rendering{{#translation:}}|Billboard Render Buffer Renderer]] | [[Category:Components:Rendering{{#translation:}}|Billboard Render Buffer Renderer]] | ||
[[Category:Components{{#translation:}}|Billboard Render Buffer Renderer]] | [[Category:Components{{#translation:}}|Billboard Render Buffer Renderer]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Billboard Render Buffer Renderer]] | [[Category:Components With Nested Enums{{#translation:}}|Billboard Render Buffer Renderer]] | ||
Latest revision as of 19:21, 29 July 2025
Component image 
Billboard Render Buffer Renderer component as seen in the Scene Inspector

The BillboardRenderBufferRenderer component is used as a debug component to determine the states of Photon Dust buffers during the simulation process.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Buffer
|
PointRenderBuffer | The renderer to render point buffers. |
Material
|
Material | The material to render this with. |
Alignment
|
BillboardRenderBufferRenderer.BillboardAlignment | How to align the particles. |
MotionVectorMode
|
MotionVectorMode | How to render the object motion vectors. |
MinBillboardScreenSize
|
Float | The minimum size of particles rendered. |
MaxBillboardScreenSize
|
Float | The maximum size of particles rendered. |
Usage
Used in debugging Photon Dust