Component:LegacyAnimationTypeAdapter: Difference between revisions

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|Name=Legacy Animation Type Adapter
|Name=Legacy Animation Type Adapter
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The '''LegacyAnimationTypeAdapter''' component is used in converted legacy particle systems that were converted to [[PhotonDust]] as part of [[The Performance Updates]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Source|LegacyParticleAnimationType|
|Source|LegacyParticleAnimationType| The original animation type from legacy content.
|Target|{{RootFieldType|FieldDrive`1|[[Type:TextureSheetAnimationType|TextureSheetAnimationType]]}}|TypeAdv1=true|
|Target|{{RootFieldType|FieldDrive`1|[[Type:TextureSheetAnimationType|TextureSheetAnimationType]]}}|TypeAdv1=true| The target field to drive with the legacy animation values.
}}
|AnimationTiles|{{RootFieldType|RelayRef`1|[[Type:IValue`1|IValue`1]]<[[Type:Int2|Int2]]>}}|TypeAdv2=true| The field to set to the amount of animation tiles.
 
|AnimationEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv3=true| The field to drive with whether animation should be enabled.
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Not used directly by the user. Don't use this in new content!


== Examples ==
== Examples ==
Found in legacy particle content.


== See Also ==
== See Also ==
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[[Category:Components:Uncategorized{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:Components{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:Components{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:ComponentStubs]]

Latest revision as of 17:57, 7 April 2025

Component image 
File:LegacyAnimationTypeAdapterComponent.png
Legacy Animation Type Adapter component as seen in the Scene Inspector

The LegacyAnimationTypeAdapter component is used in converted legacy particle systems that were converted to PhotonDust as part of The Performance Updates.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Source LegacyParticleAnimationType The original animation type from legacy content.
Target field drive of TextureSheetAnimationType The target field to drive with the legacy animation values.
AnimationTiles direct RelayRef`1<IValue`1<Int2>> The field to set to the amount of animation tiles.
AnimationEnabled field drive of Bool The field to drive with whether animation should be enabled.

Usage

Not used directly by the user. Don't use this in new content!

Examples

Found in legacy particle content.

See Also