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|Name=Legacy Animation Type Adapter
|Name=Legacy Animation Type Adapter
}}
}}
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The '''LegacyAnimationTypeAdapter''' component is used in converted legacy particle systems that were converted to [[PhotonDust]] as part of [[The Performance Updates]].
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Source|LegacyParticleAnimationType|
|Source|LegacyParticleAnimationType| The original animation type from legacy content.
|Target|{{RootFieldType|FieldDrive`1|[[Type:TextureSheetAnimationType|TextureSheetAnimationType]]}}|TypeAdv1=true| The target field to drive with the legacy animation values.
}}
|AnimationTiles|{{RootFieldType|RelayRef`1|[[Type:IValue`1|IValue`1]]<[[Type:Int2|Int2]]>}}|TypeAdv2=true| The field to set to the amount of animation tiles.
|AnimationEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv3=true| The field to drive with whether animation should be enabled.
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}
== Usage ==
== Usage ==
Not used directly by the user. Don't use this in new content!
== Examples ==
== Examples ==
Found in legacy particle content.
== See Also ==
== See Also ==
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[[Category:Components:Uncategorized{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:Components{{#translation:}}|Legacy Animation Type Adapter]]
[[Category:Components{{#translation:}}|Legacy Animation Type Adapter]]
Legacy Animation Type Adapter component as seen in the Scene Inspector
The LegacyAnimationTypeAdapter component is used in converted legacy particle systems that were converted to PhotonDust as part of The Performance Updates.