(2 intermediate revisions by the same user not shown)
Line 3:
Line 3:
|Name=Finger Pose Lerp
|Name=Finger Pose Lerp
}}
}}
The '''FingerPoseLerp''' component allows for a linear change from one finger pose to another finger pose specified.
The '''FingerPoseLerp''' component allows for a linear blending between two different Finger pose sources. The resulting data becomes the pose source data of this component. This component in itself is a [[Type:IFingerPoseSourceComponent|IFingerPoseSourceComponent]].
== Usage ==
For more information on finger pose sources, please see [[Finger Posing System]].
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|A|IFingerPoseSourceComponent| The pose to start at when interpolating.
|A|IFingerPoseSourceComponent| The pose to start at when interpolating.
|B|IFingerPoseSourceComponent| The pose to end at when interpolating.
|B|IFingerPoseSourceComponent| The pose to end at when interpolating.
|Lerp|Float| The value to use 0<->1 when interpolating from <code>A</code><-><code>b</code>
|Lerp|Float| The value to use 0<->1 when interpolating from <code>A</code><-><code>B</code>
}}
}}
== Usage ==
== Usage ==
{{stub}}
Can be used as a way of blending two different Finger pose data sources and then be used as a new finger pose data source that is the blend of the original two sources in other components.
Where is this referenced by the game? How could it be used (if at all) to change the user's finger pose?
== Examples ==
== Examples ==
{{stub}}
[https://youtu.be/Ra3Z19QHQKg Frooxius devlog on this component]
The FingerPoseLerp component allows for a linear blending between two different Finger pose sources. The resulting data becomes the pose source data of this component. This component in itself is a IFingerPoseSourceComponent.
The value to use 0<->1 when interpolating from A<->B
Usage
Can be used as a way of blending two different Finger pose data sources and then be used as a new finger pose data source that is the blend of the original two sources in other components.