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The EyeRotationDriver can control the rotation of slots using the data from an [[Component:EyeManager|EyeManager]]. | The '''EyeRotationDriver''' component can control the rotation of slots using the data from an [[Component:EyeManager|EyeManager]]. | ||
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== Eye == | == Eye == | ||
{{Table TypeFields | {{Table TypeFields | ||
|Side| | |Side|EyeSide| Left or right eye. | ||
|Root|Slot| the slot of this eye that should be rotated | |Root|Slot| the slot of this eye that should be rotated | ||
|Up|Float3|The up direction of <code>Root</code> in local space. | |Up|Float3|The up direction of <code>Root</code> in local space. | ||
|Forward|Float3| The forward direction of <code>Root</code> in local space. | |Forward|Float3| The forward direction of <code>Root</code> in local space. | ||
|Rotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|The rotation field of <code>Root</code> to drive. | |Rotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv4=true|The rotation field of <code>Root</code> to drive. | ||
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|SettupFromRoot()|[[Type:Action|Action]]|Sets up the <code>Forward</code>, <code>Up</code>, and <code>Rotation</code> fields when <code>Root</code> is provided. | |SettupFromRoot()|[[Type:Action|Action]]|Sets up the <code>Forward</code>, <code>Up</code>, and <code>Rotation</code> fields when <code>Root</code> is provided. | ||
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== Examples == | == Examples == | ||
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Latest revision as of 23:59, 23 December 2024
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The EyeRotationDriver component can control the rotation of slots using the data from an EyeManager.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
EyeManager
|
EyeManager | The source of the eye rotation data. |
EyeMotionScale
|
Float | How much to multiply the target rotation by before applying it to an Eye. |
EyeMotionExp
|
Float | The exponent. This makes the eye rotate more or less as it reaches higher rotation target values. |
MaxSwing
|
Float | The maximum amount the eyes can rotate in degrees from forward facing. |
Eyes
|
list of Eye | A list of eyes to drive the rotation of. |
Eye
Name | Type | Description |
---|---|---|
Side
|
EyeSide | Left or right eye. |
Root
|
Slot | the slot of this eye that should be rotated |
Up
|
Float3 | The up direction of Root in local space.
|
Forward
|
Float3 | The forward direction of Root in local space.
|
Rotation
|
field drive of FloatQ | The rotation field of Root to drive.
|
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
SettupFromRoot()
|
Action | Sets up the Forward , Up , and Rotation fields when Root is provided.
|
Usage
Set up automatically on avatars that are made using the Avatar Creator.