Component:ConstantLerpValue: Difference between revisions

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|TargetValue|'''T'''|TypeAdv0=true| The value to stop at.
|TargetValue|'''T'''|TypeAdv0=true| The value to stop at.
|Speed|Float| The amount to change <code>Value</code> by per second to reach <code>TargetValue</code>
|Speed|Float| The amount to change <code>Value</code> by per second to reach <code>TargetValue</code>
|WriteBack|Bool| Whether changes to <code>Value</code> will be written to <code>TargetValue</code> also
|WriteBack|Bool| Whether changes to <code>Value</code> will be written to <code>TargetValue</code>.  See [[Drives#Write Backs|write backs]].
|Value|{{RootFieldType|FieldDrive`1|T}}|TypeAdv3=true| The value to constantly progress towards <code>TargetValue</code>
|Value|{{RootFieldType|FieldDrive`1|T}}|TypeAdv3=true| The value to constantly progress towards <code>TargetValue</code>
}}
}}

Latest revision as of 18:28, 17 February 2025

Component image 
Constant Lerp Value component as seen in the Scene Inspector

The ConstantLerpValue component will make the Value reach TargetValue, making Speed progress per second.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
TargetValue T The value to stop at.
Speed Float The amount to change Value by per second to reach TargetValue
WriteBack Bool Whether changes to Value will be written to TargetValue. See write backs.
Value field drive of T The value to constantly progress towards TargetValue

Usage

Examples

See Also