Component:BillboardRenderBufferRenderer: Difference between revisions

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|Name=Billboard Render Buffer Renderer
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The '''BillboardRenderBufferRenderer''' component is used as a debug component to determine the states of [[Photon Dust]] buffers during the simulation process.


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Buffer|{{RootFieldType|AssetRef`1|[[Type:PointRenderBuffer|PointRenderBuffer]]}}|TypeAdv0=true|
|Buffer|{{RootFieldType|AssetRef`1|[[Type:PointRenderBuffer|PointRenderBuffer]]}}|TypeAdv0=true| The renderer to render point buffers.
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true|
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true| The material to render this with.
|Alignment|'''[[#BillboardAlignment|BillboardAlignment]]'''|TypeAdv2=true|
|Alignment|'''[[#BillboardAlignment|BillboardRenderBufferRenderer.BillboardAlignment]]'''|TypeAdv2=true| How to align the particles.
|MotionVectorMode|MotionVectorMode|
|MotionVectorMode|MotionVectorMode| How to render the object motion vectors.
|MinBillboardScreenSize|Float|
|MinBillboardScreenSize|Float| The minimum size of particles rendered.
|MaxBillboardScreenSize|Float|
|MaxBillboardScreenSize|Float| The maximum size of particles rendered.
}}
}}


== Usage ==
== Usage ==
Used in debugging [[Photon Dust]]


== Examples ==
== Examples ==


== See Also ==
== See Also ==
* [[Photon Dust]]


[[Category:Components:Rendering{{#translation:}}|Billboard Render Buffer Renderer]]
[[Category:Components:Rendering{{#translation:}}|Billboard Render Buffer Renderer]]
[[Category:Components{{#translation:}}|Billboard Render Buffer Renderer]]
[[Category:Components{{#translation:}}|Billboard Render Buffer Renderer]]
[[Category:Components With Nested Enums{{#translation:}}|Billboard Render Buffer Renderer]]
[[Category:Components With Nested Enums{{#translation:}}|Billboard Render Buffer Renderer]]
[[Category:ComponentStubs]]

Latest revision as of 19:21, 29 July 2025

Component image 
Billboard Render Buffer Renderer component as seen in the Scene Inspector

The BillboardRenderBufferRenderer component is used as a debug component to determine the states of Photon Dust buffers during the simulation process.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Buffer PointRenderBuffer The renderer to render point buffers.
Material Material The material to render this with.
Alignment BillboardRenderBufferRenderer.BillboardAlignment How to align the particles.
MotionVectorMode MotionVectorMode How to render the object motion vectors.
MinBillboardScreenSize Float The minimum size of particles rendered.
MaxBillboardScreenSize Float The maximum size of particles rendered.

Usage

Used in debugging Photon Dust

Examples

See Also