989onan bot (talk | contribs)  Automated: update SyncDelegates  | 
				989onan bot (talk | contribs)  Automated: update SyncDelegates  | 
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== Sync Delegates ==  | == Sync Delegates ==  | ||
{{Table ComponentTriggers  | {{Table ComponentTriggers  | ||
|BakeMesh[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}}  | |BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}}  | ||
}}  | }}  | ||
Latest revision as of 06:32, 17 March 2025
Component image 
Tube Wire Mesh component as seen in the Scene Inspector 

The TubeWireMesh component acts as a source of procedural Mesh data. This creates a mesh like the Component:StripeWireMesh but is a tube instead.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
Point0
 | 
Float3 | The starting point for the tube mesh. | 
Point1
 | 
Float3 | The ending point for the tube mesh. | 
Tangent0
 | 
Float3 | The bend towards point at the beginning. | 
Tangent1
 | 
Float3 | The bend towards point at the end. | 
Orientation0
 | 
FloatQ | The rotation of the end cap at the beginning of the tube. | 
Orientation1
 | 
FloatQ | The rotation of the end cap at the end of the tube. | 
Steps
 | 
Int | How many length wise subdivisions there is. | 
Exp
 | 
Float | How much to stretch mesh geometry towards the tangent points. | 
Color0
 | 
ColorX | The color of the vertex colors at the starting point. | 
Color1
 | 
ColorX | The color of the vertex colors at the ending point. | 
UVScale
 | 
Float2 | The scale of the texture detail on this mesh's surface. | 
UVOffset
 | 
Float2 | The offset of the texture detail on this mesh's surface. | 
Radius0
 | 
Float | The starting radius of the tube. | 
Radius1
 | 
Float | The ending radius of the tube. | 
Ends
 | 
Ends | How to seal the ends of the mesh, if at all. | 
Shading
 | 
Shading | How to shade the tube. | 
Points
 | 
Int | How many subdivisions circumference wise the tube has. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
BakeMesh:Action
 | 
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. | 
Usage
Attach to a slot, then insert into a Component:MeshRenderer with a material to view what this mesh looks like.
Examples
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