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|_target|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv1=true| The rotation field to spin. | |_target|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv1=true| The rotation field to spin. | ||
|_offset|FloatQ| the offset rotation to start at world start from. | |_offset|FloatQ| the offset rotation to start at world start from. | ||
|_speed|Float3| how fast to rotate on each axis. Negative values go in reverse. | |_speed|Float3| how fast to rotate on each axis, in Degrees per Second. Negative values go in reverse. | ||
}} | }} | ||
Latest revision as of 09:08, 26 November 2025
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Component image 
Spinner component as seen in the Scene Inspector

The Spinner component is used to make something rotate on 1 or more axis at a constant rate.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Range
|
Float3 | how much each axis can go up to from 0 before wrapping around. |
_target
|
field drive of FloatQ | The rotation field to spin. |
_offset
|
FloatQ | the offset rotation to start at world start from. |
_speed
|
Float3 | how fast to rotate on each axis, in Degrees per Second. Negative values go in reverse. |
Usage
Note: While this component works very well for fixed or discrete speed steps, it might not behave as expected when the speed field is continuously changing, even a very small change can cause the component to 'jerk' on each change.
If you want to make something speed up or slow down smoothly, one option is to use rotational maths to recreate this component in flux, for example using ProtoFlux:AxisAngle
Examples
Spinner tutorial by ProbablePrime.