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== Importing == | == Importing == | ||
To import a Gaussian Splat asset, check [[Gaussian Splat Import]] for details. | To [[Importing_Assets|import]] a Gaussian Splat asset, check [[Gaussian Splat Import]] for details. | ||
== Creating & Editing == | == Creating & Editing == | ||
There is the [[Component:GaussianSplatTool|GaussianSplatTool]], used for manipulating the shape of the Gaussian Splat itself. | There is the [[Component:GaussianSplatTool|GaussianSplatTool]], used for manipulating the shape of the Gaussian Splat itself. | ||
== Technical Details == | |||
Guassian Splats take full advantage of [[SphericalHarmonics|Spherical Harmonics]] to apply color and lighting data when rendering into the world. | |||
== See Also == | == See Also == | ||
* Wikipedia's page on [https://en.wikipedia.org/wiki/Gaussian_splatting | * Wikipedia's page on [https://en.wikipedia.org/wiki/Gaussian_splatting Gaussian Splats]. | ||
* [[Component:StaticGaussianSplat]] | * [[Component:StaticGaussianSplat]] |
Revision as of 13:54, 18 October 2025
A Gaussian Splat is a volumetric 3D point cloud cluster Asset that looks like a regular Mesh from a distance, but may look more fuzzy up close. This provides more detail than regular triangles in traditional computer graphics, by using blobs in 3D space.
Importing
To import a Gaussian Splat asset, check Gaussian Splat Import for details.
Creating & Editing
There is the GaussianSplatTool, used for manipulating the shape of the Gaussian Splat itself.
Technical Details
Guassian Splats take full advantage of Spherical Harmonics to apply color and lighting data when rendering into the world.
See Also
- Wikipedia's page on Gaussian Splats.