Gaussian Splat: Difference between revisions

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Created the Gaussian Splat page.
 
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== Importing ==
== Importing ==
To import a Gaussian Splat asset, check [[Gaussian Splat Import]] for details.
To [[Importing_Assets|import]] a Gaussian Splat asset, check [[Gaussian Splat Import]] for details.


== Creating & Editing ==
== Creating & Editing ==
There is the [[Component:GaussianSplatTool|GaussianSplatTool]], used for manipulating the shape of the Gaussian Splat itself.
There is the [[Component:GaussianSplatTool|GaussianSplatTool]], used for manipulating the shape of the Gaussian Splat itself.
== Technical Details ==
Guassian Splats take full advantage of [[SphericalHarmonics|Spherical Harmonics]] to apply color and lighting data when rendering into the world.


== See Also ==
== See Also ==
* Wikipedia's page on [https://en.wikipedia.org/wiki/Gaussian_splatting Gaussian Splats].
* Wikipedia's page on [https://en.wikipedia.org/wiki/Gaussian_splatting Gaussian Splats].


* [[Component:StaticGaussianSplat]]
* [[Component:StaticGaussianSplat]]

Revision as of 13:54, 18 October 2025

File:GaussianSplat.png
A Gaussian Splat

A Gaussian Splat is a volumetric 3D point cloud cluster Asset that looks like a regular Mesh from a distance, but may look more fuzzy up close. This provides more detail than regular triangles in traditional computer graphics, by using blobs in 3D space.

Keep in mind that depending on a user's PC specs, this type of asset can be incredibly heavy on performance.

Importing

To import a Gaussian Splat asset, check Gaussian Splat Import for details.

Creating & Editing

There is the GaussianSplatTool, used for manipulating the shape of the Gaussian Splat itself.

Technical Details

Guassian Splats take full advantage of Spherical Harmonics to apply color and lighting data when rendering into the world.

See Also