imported>Xekri No edit summary |
Automated: update component fields |
||
Line 16: | Line 16: | ||
|TextureScale|Float2| | |TextureScale|Float2| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
|AlbedoColor| | |AlbedoColor|ColorX| | ||
|AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv4=true| | ||
|EmissiveColor| | |EmissiveColor|ColorX| | ||
|EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true| | ||
|NormalScale|Float| | |NormalScale|Float| | ||
|OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true| | ||
|Culling|Culling| | |Culling|Culling| | ||
|AlphaHandling|AlphaHandling| | |AlphaHandling|AlphaHandling| | ||
Line 29: | Line 29: | ||
|OffsetUnits|Float| | |OffsetUnits|Float| | ||
|RenderQueue|Int| | |RenderQueue|Int| | ||
|SpecularColor| | |SpecularColor|ColorX| | ||
|SpecularMap| | |SpecularMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv17=true| | ||
|_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv18=true| | ||
|_transparent| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv19=true| | ||
}} | }} | ||
Revision as of 09:42, 1 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Normally, mesh faces are single-sided only, and thus only render on the outside. Applying a dual-sided material will cause both outside and inside faces to be rendered.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
SpecularColor
|
ColorX | |
SpecularMap
|
ITexture2D | |
_regular
|
Shader | |
_transparent
|
Shader |