Component:PBS Specular: Difference between revisions

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== Intoduction ==
== Introduction ==
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PBS Specular is a standard material that can utilize specular maps.
 
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields

Revision as of 07:54, 13 January 2024

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Component image 
PBS_Specular component as seen in the Scene Inspector

Introduction

PBS Specular is a standard material that can utilize specular maps.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool
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_shader Shader
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TextureScale Float2
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TextureOffset Float2
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DetailTextureScale Float2
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DetailTextureOffset Float2
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AlbedoColor Color
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AlbedoTexture ITexture2D
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EmissiveColor Color
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EmissiveMap ITexture2D
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NormalScale Float
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NormalMap ITexture2D
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HeightMap ITexture2D
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HeightScale Float
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OcclusionMap ITexture2D
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DetailAlbedoTexture ITexture2D
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DetailNormalMap ITexture2D
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DetailNormalScale Float
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BlendMode BlendMode
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AlphaCutoff Float
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OffsetFactor Float
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OffsetUnits Float
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RenderQueue Int
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SpecularColor Color
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SpecularMap ITexture2D
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Behavior

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Specular Maps

This Material type uses a specular map for determining:

  • Specularity
  • Smoothness

This information is packed into the Specular map using the following pattern:

  • RBG: Specularity
    • Non-Metals are Dark Grey
    • Metals usually match the color of the metal you're after such as Iron being a Brighter Grey.
  • Alpha: Smoothness
    • High Alpha means High Smoothness
    • Low Alpha is Low Smoothness

Resonite uses the Unity Standard Shader Maps for this Material, for more information please see this guide for more information.

Examples

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Further Reading

  • PBS Metallic - Documentation on Resonite's PBS Metallic Material. This is often paired or compared to PBS Specular.