ProtoFlux:Update: Difference between revisions

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Will send a pulse every game tick from the UpdatingUser if User is provided.
Will send a pulse every game tick from the UpdatingUser if [[Type:User|User]] is provided.


If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior.
If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior.
[[Category:ProtoFlux:Flow]]
[[Category:ProtoFlux:Flow]]

Revision as of 18:51, 15 January 2024

Update
OnUpdate
UpdatingUser
null
SkipIfNull
null
Flow

Will send a pulse every game tick from the UpdatingUser if User is provided.

If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior.