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ProtoFlux:ContinuouslyChangingRelay: Difference between revisions

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Add some info for Continuous Relay node
 
Update page to use the node template
Line 1: Line 1:
{{#Invoke:ProtoFlux|GenerateUI
|Name=Continuous Relay
|Category=Utility
|Inputs=
[
{"Name":"Input", "Type":"Dummy"}
]
|Outputs=
[
{"Name":"*", "Type":"Dummy"}
]
|Globals=
[
]
|}}
This is a value/object passthrough node that is marked with the ContinuouslyChanging attribute, which means that the output of this node will be evaluated every engine update cycle, which roughly equivalates to every frame.
This is a value/object passthrough node that is marked with the ContinuouslyChanging attribute, which means that the output of this node will be evaluated every engine update cycle, which roughly equivalates to every frame.


This node can cause lag / low performance if used excessively. Mostly you should try to avoid using it.
This node can cause lag / low performance if used excessively. Mostly you should try to avoid using it.
== Inputs ==
=== Input (Pseudo-Generic) ===
I am an input that can be of any type.
<br>Example inputs: [[Type:bool|bool]], [[Type:int|int]], [[Type:Slot|Slot]]
== Outputs ==
=== * (Pseudo-Generic) ===
I am an output that evaluates continuously!
== Examples ==
Put example pics here in a gallery.
[[Category:ProtoFlux:Utility]]

Revision as of 20:10, 15 January 2024

Continuous Relay
Input
*
Utility

This is a value/object passthrough node that is marked with the ContinuouslyChanging attribute, which means that the output of this node will be evaluated every engine update cycle, which roughly equivalates to every frame.

This node can cause lag / low performance if used excessively. Mostly you should try to avoid using it.

Inputs

Input (Pseudo-Generic)

I am an input that can be of any type.
Example inputs: bool, int, Slot

Outputs

* (Pseudo-Generic)

I am an output that evaluates continuously!

Examples

Put example pics here in a gallery.