|HeadReference|Slot| What the Simulation uses for the capsule height (TODO: is this correct?)
|HeadReference|Slot| What the Simulation uses for the capsule height (TODO: is this correct?)
|RootAtBottom|Bool| {{stub}}
|SimulateRotation|Bool|
|MassScaling|ScalingMode| {{stub}}
|MassScaling|PhysicsScalingMode| {{stub}}
|ForceScaling|ScalingMode| {{stub}}
|ForceScaling|PhysicsScalingMode| {{stub}}
|SpeedScaling|ScalingMode| {{stub}}
|SpeedScaling|PhysicsScalingMode| {{stub}}
|JumpScaling|ScalingMode| {{stub}}
|JumpScaling|PhysicsScalingMode| {{stub}}
|GravityScaling|ScalingMode| {{stub}}
|GravityScaling|PhysicsScalingMode| {{stub}}
|Mass|Float| {{stub}}
|LinearDamping|Float| {{stub}}
|Damping|Float| {{stub}}
|AngularDamping|Float|
|Height|Float| Height of the driven [[CapsuleCollider (Component)]]
|Radius|Float| Radius of the driven [[CapsuleCollider (Component)]]
|Margin|Float| {{stub}}
|Margin|Float| {{stub}}
|StepUpHeight|Float|
|StepUpCheckDistance|Float|
|KillVerticalVelocityAfterStepUp|Bool|
|EdgeDetectionDepth|Float|
|Speed|Float| {{stub}}
|Speed|Float| {{stub}}
|SlidingSpeed|Float| {{stub}}
|SlidingSpeed|Float| {{stub}}
Line 35:
Line 37:
|SlidingJumpSpeed|Float| {{stub}}
|SlidingJumpSpeed|Float| {{stub}}
|Gravity|Float3| Force of Gravity for this character controller
|Gravity|Float3| Force of Gravity for this character controller
|LocalSpace|Slot| This determines if gravity is a local or global direction. Turning this off makes you fall down relative to the [[Root]] rather than what you're parented under.
This article or section is a stub. You can help the Resonite wiki by expanding it.
Usage
This component is usually used internally by Resonite to simulate user movement physics like walking and climbing.
But the node can also be manipulated to create "Fake Players" commonly known by Resonite users as "NPC's". Before doing this, know that the physics simulation is always inconsistent when viewed by different players in the same session. It also causes high amounts of networking and FPS lag. Use too many and you may start rising in Queued Packets. The character controller can also be used as a ball, but for things that fly or bounce, using a Trajectory Position ProtoFlux node is vastly superior.
This article or section is a stub. You can help the Resonite wiki by expanding it.
A Shrike NPC running around the cloud home:
Examples
This article or section is a stub. You can help the Resonite wiki by expanding it.