Component:DepthMaterial: Difference between revisions

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m ProbablePrime moved page DepthMaterial (Component) to Component:DepthMaterial: Creating component Namespace
Automated: update component fields
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|StencilReadMask|Byte|
|StencilReadMask|Byte|
|RenderQueue|Int|
|RenderQueue|Int|
|_shader|IAssetProvider`1|TypeString10=IAssetProvider<Shader>|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv10=true|
|Multiply|Float|
|Multiply|Float|
|Offset|Float|
|Offset|Float|

Revision as of 09:22, 1 March 2024


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Component image 
Depth Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
Rect Rect
RectClip Bool
ColorMask ColorMask
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int
_shader Shader
Multiply Float
Offset Float
Clip Bool
ClipStart Float
ClipEnd Float
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest

Usage

Examples

Related Components