Component:MeshAssetMetadata: Difference between revisions

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m ProbablePrime moved page MeshAssetMetadata (Component) to Component:MeshAssetMetadata: Creating component Namespace
Automated: update component fields
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Mesh|IAssetProvider`1|TypeString0=IAssetProvider<Mesh>|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true|
|VertexCount|Int|
|VertexCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true|
|TriangleCount|Int|
|TriangleCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv2=true|
|PointCount|Int|
|PointCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv3=true|
|SubmeshCount|Int|
|SubmeshCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv4=true|
|BoneCount|Int|
|BoneCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv5=true|
|BlendshapeCount|Int|
|BlendshapeCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv6=true|
|HasNormals|Bool|
|HasNormals|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv7=true|
|HasTangents|Bool|
|HasTangents|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv8=true|
|HasVertexColors|Bool|
|HasVertexColors|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv9=true|
|HasUV0s|Bool|
|HasUV0s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv10=true|
|HasUV1s|Bool|
|HasUV1s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv11=true|
|HasUV2s|Bool|
|HasUV2s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv12=true|
|HasUV3s|Bool|
|HasUV3s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv13=true|
}}
}}



Latest revision as of 10:28, 1 March 2024


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Component image 
Mesh Asset Metadata component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Mesh Mesh
VertexCount raw output of Int
TriangleCount raw output of Int
PointCount raw output of Int
SubmeshCount raw output of Int
BoneCount raw output of Int
BlendshapeCount raw output of Int
HasNormals raw output of Bool
HasTangents raw output of Bool
HasVertexColors raw output of Bool
HasUV0s raw output of Bool
HasUV1s raw output of Bool
HasUV2s raw output of Bool
HasUV3s raw output of Bool

Usage

Examples

Related Components