m ProbablePrime moved page WireframeMaterial (Component) to Component:WireframeMaterial: Creating component Namespace |
Automated: update component fields |
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Line 14: | Line 14: | ||
|Thickness|Float| | |Thickness|Float| | ||
|ScreenSpace|Bool| | |ScreenSpace|Bool| | ||
|LineColor| | |LineColor|ColorX| | ||
|FillColor| | |FillColor|ColorX| | ||
|InnerLineColor| | |InnerLineColor|ColorX| | ||
|InnerFillColor| | |InnerFillColor|ColorX| | ||
|UseFresnel|Bool| | |UseFresnel|Bool| | ||
|LineFarColor| | |LineFarColor|ColorX| | ||
|FillFarColor| | |FillFarColor|ColorX| | ||
|InnerLineFarColor| | |InnerLineFarColor|ColorX| | ||
|InnerFillFarColor| | |InnerFillFarColor|ColorX| | ||
|Exp|Float| | |Exp|Float| | ||
|Texture| | |Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv13=true| | ||
|ZWrite|ZWrite| | |ZWrite|ZWrite| | ||
|DoubleSided|Bool| | |DoubleSided|Bool| | ||
Line 30: | Line 30: | ||
|OffsetUnits|Float| | |OffsetUnits|Float| | ||
|RenderQueue|Int| | |RenderQueue|Int| | ||
|_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv19=true| | ||
|_regularDoubleSided| | |_regularDoubleSided|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv20=true| | ||
}} | }} | ||
Revision as of 09:48, 1 March 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
Thickness
|
Float | |
ScreenSpace
|
Bool | |
LineColor
|
ColorX | |
FillColor
|
ColorX | |
InnerLineColor
|
ColorX | |
InnerFillColor
|
ColorX | |
UseFresnel
|
Bool | |
LineFarColor
|
ColorX | |
FillFarColor
|
ColorX | |
InnerLineFarColor
|
ColorX | |
InnerFillFarColor
|
ColorX | |
Exp
|
Float | |
Texture
|
ITexture2D | |
ZWrite
|
ZWrite | |
DoubleSided
|
Bool | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
_regular
|
Shader | |
_regularDoubleSided
|
Shader |