Component:WireframeMaterial: Difference between revisions

From Resonite Wiki
m ProbablePrime moved page WireframeMaterial (Component) to Component:WireframeMaterial: Creating component Namespace
Automated: update component fields
Line 14: Line 14:
|Thickness|Float|
|Thickness|Float|
|ScreenSpace|Bool|
|ScreenSpace|Bool|
|LineColor|Color|
|LineColor|ColorX|
|FillColor|Color|
|FillColor|ColorX|
|InnerLineColor|Color|
|InnerLineColor|ColorX|
|InnerFillColor|Color|
|InnerFillColor|ColorX|
|UseFresnel|Bool|
|UseFresnel|Bool|
|LineFarColor|Color|
|LineFarColor|ColorX|
|FillFarColor|Color|
|FillFarColor|ColorX|
|InnerLineFarColor|Color|
|InnerLineFarColor|ColorX|
|InnerFillFarColor|Color|
|InnerFillFarColor|ColorX|
|Exp|Float|
|Exp|Float|
|Texture|IAssetProvider`1|TypeString13=IAssetProvider<ITexture2D>|
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv13=true|
|ZWrite|ZWrite|
|ZWrite|ZWrite|
|DoubleSided|Bool|
|DoubleSided|Bool|
Line 30: Line 30:
|OffsetUnits|Float|
|OffsetUnits|Float|
|RenderQueue|Int|
|RenderQueue|Int|
|_regular|IAssetProvider`1|TypeString19=IAssetProvider<Shader>|
|_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv19=true|
|_regularDoubleSided|IAssetProvider`1|TypeString20=IAssetProvider<Shader>|
|_regularDoubleSided|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv20=true|
}}
}}



Revision as of 09:48, 1 March 2024


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Component image 
Wireframe Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
Thickness Float
ScreenSpace Bool
LineColor ColorX
FillColor ColorX
InnerLineColor ColorX
InnerFillColor ColorX
UseFresnel Bool
LineFarColor ColorX
FillFarColor ColorX
InnerLineFarColor ColorX
InnerFillFarColor ColorX
Exp Float
Texture ITexture2D
ZWrite ZWrite
DoubleSided Bool
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
_regular Shader
_regularDoubleSided Shader

Usage

Examples

Related Components