Component talk:MaterialApplyPolicy: Difference between revisions
Discussion page of Component:MaterialApplyPolicy
GreaseMonkey (talk | contribs) →Original Japanese text: new section |
GreaseMonkey (talk | contribs) m GreaseMonkey moved page Talk:MaterialApplyPolicy (Component) to Component talk:MaterialApplyPolicy: Move to Component namespace |
(No difference)
|
Latest revision as of 23:32, 29 January 2024
Original Japanese text
Kazu's original text has been kept here for reference and for copy-pasting into the relevant /ja page when someone wants to do so. --GreaseMonkey (talk) 23:31, 29 January 2024 (UTC)
== Usage == <!--T:3--> SkinnedMeshRenderer/MeshRendererと同じSlotについている場合、MaterialTipを使ってマテリアルを適用できる機構に制限をつけるやつです。 CanApplyを無効にするとMaterialTipを使用して適用できなくなります。 == Examples == <!--T:4--> <li>SkinnedMeshRenderer に入れてアバターのマテリアルを変更されないようにこのコンポーネントを追加し、CanApplyをfalseに設定。</li> <li>MeshRenderer に入れて小物のマテリアルについて特定の場所が明示的に変更できるようにCanApplyをtrueに設定。</li>