Created page with "Si ils existent, envoyez le fichier error.log et Player.log se trouvant dans le dossier crash en plus du log normal de Resonite. Sinon, juste envoyez le log normal de Resonite et le Player.log." |
Created page with "Dans le cas ou vous plantez, Resonite va tenter de créer des logs de crash et un vidage de mémoire, situés dans le dossier Crashes a <code>%USERPROFILE%\AppData\Local\Temp\Yellow Dog Man Studios\Resonite\Crashes</code>. Dans ce dossier se trouve un dossier par crash contenant un error.log, Player.log et vidage de mémoire." |
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<span lang="en" dir="ltr" class="mw-content-ltr">Unity Player.log files can be found by pressing Windows Key + R and entering <code>%userprofile%\AppData\LocalLow\Yellow Dog Man Studios\Resonite</code> then OK. The Player.log is overwritten each time you launch Resonite, so make sure to collect it right away after you encounter a crash, or bug. If you have launched Resonite once since the issue occurred, the contents will be in the Player-prev.log file. If you’ve launched Resonite twice or more since the issue occurred, the Player.log file will be gone as it will have been overwritten.</span> | <span lang="en" dir="ltr" class="mw-content-ltr">Unity Player.log files can be found by pressing Windows Key + R and entering <code>%userprofile%\AppData\LocalLow\Yellow Dog Man Studios\Resonite</code> then OK. The Player.log is overwritten each time you launch Resonite, so make sure to collect it right away after you encounter a crash, or bug. If you have launched Resonite once since the issue occurred, the contents will be in the Player-prev.log file. If you’ve launched Resonite twice or more since the issue occurred, the Player.log file will be gone as it will have been overwritten.</span> | ||
== | == Logs de crash et vidage de mémoire == <!--T:10--> | ||
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Dans le cas ou vous plantez, Resonite va tenter de créer des logs de crash et un vidage de mémoire, situés dans le dossier Crashes a <code>%USERPROFILE%\AppData\Local\Temp\Yellow Dog Man Studios\Resonite\Crashes</code>. | |||
Dans ce dossier se trouve un dossier par crash contenant un error.log, Player.log et vidage de mémoire. | |||
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Revision as of 10:25, 14 February 2024
There are multiple log file types which Resonite Produces:
- Regular Log Files
- Player.log Files
- Unity Crash Dumps
When asking for logs to diagnose issues we usually need just the "Regular Log Files" so start by providing these.
Regular Log Files
Resonite logs can be found in the Resonite installation directory.
For the Steam build of Resonite, these is most easily accessed by:
- Right clicking on Resonite in your Steam library
- Selecting Properties
- Then selecting Local Files
- Then selecting Browse Local Files.
- This will open a file browser, to the Resonite Installation Folder
- Open the "Logs" folder
Once in the log folder, you'll find logs named by build number, the date, and time of the log’s creation. When submitting them for help, select the most recent logs which correspond to the session the issue occurred in.
Player.log Files
Please start with the regular log files as listed above, these files are usually only needed if requested.
Unity Player.log files can be found by pressing Windows Key + R and entering %userprofile%\AppData\LocalLow\Yellow Dog Man Studios\Resonite
then OK. The Player.log is overwritten each time you launch Resonite, so make sure to collect it right away after you encounter a crash, or bug. If you have launched Resonite once since the issue occurred, the contents will be in the Player-prev.log file. If you’ve launched Resonite twice or more since the issue occurred, the Player.log file will be gone as it will have been overwritten.
Logs de crash et vidage de mémoire
Dans le cas ou vous plantez, Resonite va tenter de créer des logs de crash et un vidage de mémoire, situés dans le dossier Crashes a %USERPROFILE%\AppData\Local\Temp\Yellow Dog Man Studios\Resonite\Crashes
.
Dans ce dossier se trouve un dossier par crash contenant un error.log, Player.log et vidage de mémoire.
Si ils existent, envoyez le fichier error.log et Player.log se trouvant dans le dossier crash en plus du log normal de Resonite. Sinon, juste envoyez le log normal de Resonite et le Player.log.