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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|PBS Dual Sided Metallic]] | [[Category:Components{{#translation:}}|PBS Dual Sided Metallic]] | ||
[[Category:Materials:PBS{{#translation:}}|PBS Dual Sided Metallic]] | |||
[[Category:Materials{{#translation:}}|PBS Dual Sided Metallic]] | |||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Dual Sided Metallic]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Dual Sided Metallic]] |
Revision as of 20:11, 3 March 2024
PBS Metallic Dualsided Channel Packing is
R: Metalness/Occlusion/Height
A: Smoothness
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Normally, mesh faces are single-sided only, and thus only render on the outside. Applying a dual-sided material will cause both outside and inside faces to be rendered.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
Culling
|
Culling | |
AlphaHandling
|
AlphaHandling | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
_regular
|
Shader | |
_transparent
|
Shader |