|  Automated: update component fields |  Automated: update component fields | ||
| Line 13: | Line 13: | ||
| |HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool| | ||
| |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
| |SunQuality|SunType| | |SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true| | ||
| |SunSize|Float| | |SunSize|Float| | ||
| |Sun|{{RootFieldType|RelayRef`1|[[Component:Light|Light]]}}|TypeAdv4=true| | |Sun|{{RootFieldType|RelayRef`1|[[Component:Light|Light]]}}|TypeAdv4=true| | ||
Revision as of 23:32, 1 March 2024
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Component image 
Procedural Sky Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| _shader | Shader | |
| SunQuality | SunType | |
| SunSize | Float | |
| Sun | direct RelayRef`1<Light> | |
| AtmosphereThickness | Float | |
| SkyTint | ColorX | |
| GroundColor | ColorX | |
| Exposure | Float | 
