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Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| |
Revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Lines
|
list of Line |
Usage
Line
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Fields
Name | Type | Description |
---|---|---|
Scale
|
Float | |
Color
|
Color | |
Points
|
Int | |
Topology
|
Topology | |
Shading
|
Shading | |
Ends
|
Ends | |
DualSided
|
Bool | |
AbsolutePointOffets
|
Bool | |
UVScale
|
Float2 | |
ScaleUVByCircumference
|
Bool | |
PreciseUV
|
Bool | |
Positions
|
array of Float3 | |
Scales
|
array of Float | |
Orientations
|
array of FloatQ | |
Colors
|
array of Color | |
Profile
|
ColorProfile | |
PointOffsets
|
array of Float3 |