Component:PBS TriplanarSpecular: Difference between revisions

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Component image 
PBS Triplanar Specular component as seen in the Scene Inspector


A triplanar shader generates UVs and samples a texture by projecting in world space. The input texture is sampled 3 times, once in each of the world x, y and z axes, and the resulting information is planar projected onto the model, blended by the normal.

They are particularly useful for projecting a texture onto a cubical object without causing stretching of the texture.


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
TextureScale Float2
TextureOffset Float2
AlbedoColor ColorX
AlbedoTexture ITexture2D
EmissiveColor ColorX
EmissiveMap ITexture2D
NormalMap ITexture2D
NormalScale Float
OcclusionMap ITexture2D
TriplanarBlendPower Float
ObjectSpace Bool
OffsetFactor Float
OffsetUnits Float
Culling Culling
Transparent Bool
RenderQueue Int
SpecularColor ColorX
SpecularMap ITexture2D
_regular Shader
_transparent Shader

Usage

Examples

Related Components