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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Scale|Float| | |Scale|Float| |
Revision as of 11:59, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Scale
|
Float | |
Offset
|
Float3 | |
Visualize
|
MeshData | |
Normalize
|
Bool | |
RenderQueue
|
Int |
Usage
MeshData
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Name | Value | Description |
---|---|---|
Position
|
0 | |
Color
|
1 | |
ColorAlpha
|
2 | |
Normals
|
3 | |
Tangents
|
4 | |
TangentDir
|
5 | |
Bitangents
|
6 | |
UV0s
|
7 | |
UV1s
|
8 | |
UV2s
|
9 | |
UV3s
|
10 |