|TriggersOnly|Bool| Whether to only allow trigger colliders attached to character controller objects to activate the force field.
|Force|Float3|
|Force|Float3|force direction and magnitude to apply a character controller within range with.
|ForceMode|'''[[#Mode|Mode]]'''|TypeAdv2=true|
|ForceMode|'''[[#Mode|Mode]]'''|TypeAdv2=true| Whether to use impulse, apply, or set velocity using <code>Force</code>
|ForceSpace|'''[[#Space|Space]]'''|TypeAdv3=true|
|ForceSpace|'''[[#Space|Space]]'''|TypeAdv3=true| Whether to do the force direction in local or global space (so should <code>Force</code> be scaled and rotated by the slot this is on or not?)
|RadialForceRadius|Float|
|RadialForceRadius|Float| The range of effect this force field has.
|ForceSlotSpace|{{RootFieldType|RootSpace}}|TypeAdv5=true| Override the transform space for <code>Force</code> with this if set.
|MinActivationVelocity|Float|
|MinActivationVelocity|Float| The minimum velocity a character controller has to be going to trigger this force field.
|MaxForceVelocity|Float|
|MaxForceVelocity|Float|
|HoldJumpMaxForceVelocity|Float|
|HoldJumpMaxForceVelocity|Float|
|PreseveDirectionAcrossPlane|Bool|
|PreseveDirectionAcrossPlane|Bool|
|IgnoreParentUser|Bool|
|IgnoreParentUser|Bool| Whether to ignore the active user when finding character controllers within range of <code>RadialForceRadius</code>. This also ignores character controllers that are simulated by the user. (TODO: is this true?)
|NoJumpMultiplier|Float|
|NoJumpMultiplier|Float|
|HoldJumpMultiplier|Float|
|HoldJumpMultiplier|Float|
|MaxCharacterVelocity|Float|
|MaxCharacterVelocity|Float| The maximum velocity this component can set a character controller's speed to after setting a force on it.
|MinCharacterVelocity|Float|
|MinCharacterVelocity|Float| The minimum velocity this component can set a character controller's speed to after setting a force on it.
Whether to ignore the active user when finding character controllers within range of RadialForceRadius. This also ignores character controllers that are simulated by the user. (TODO: is this true?)